Rules Lawyer

Rules Lawyer

{3} {W} {W} Créature-artefact 1 / 1 N° 20/216 Rare

Illustrateur : Sean McConnell

Version Prix
VO Near Mint 0,50 €
VO Foil Near Mint 2,00 €

Créature-artefact

{3} {W} {W}
Les actions basées sur un état ne s'appliquent pas à vous ou aux autres permanents que vous contrôlez. (Vous ne pouvez pas perdre la partie en ayant 0 points de vie ou moins ou en piochant dans une bibliothèque vide. Vos créatures ne sont pas détruites à cause de blessures ou du contact mortel et ne sont pas mises dans un cimetière en ayant 0 d'endurance ou moins. Vos planeswalkers ne peuvent pas être mis dans un cimetière s'ils ont 0 point de loyauté. Vous ne pouvez pas mettre un permanent légendaire dans votre cimetière si vous en contrôlez deux avec le même nom. Les marqueurs ne sont pas retirés des vos permanents à cause des règles du jeu. Les permanents que vous contrôlez qui sont attachés ou combinés illégalement restent sur le champ de bataille. Pour des règles et et règlements complets, voyez la règle 704 .)
1 / 1

Artifact Creature

{3} {W} {W}
State-based actions don't apply to you or other permanents you control. (You don't lose the game due to having 0 or less life or drawing from an empty library. Your creatures aren't destroyed due to damage or deathtouch and aren't put into a graveyard due to having 0 or less toughness. Your planeswalkers aren't put into a graveyard if they have 0 loyalty. You don't put a legendary permanent into the graveyard if you control two with the same name. Counters aren't removed from your permanents due to game rules. Permanents you control attached or combined illegally remain on the battlefield. For complete rules and regulations, see rule 704 .)
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  1. Michel-Angel
    AHHHHHHHHHHHHHH!!

    Take a breath.

    What are state-based actions? What does this card do?

    State-based actions are a list of rules that the game basically uses to clean itself up. They're the janitors of the Magic rules. Something that should be dead still on the battlefield? State-based actions clean it up. Player at -3 life still in the game? State-based actions clean it up. Aura hanging out attached to nothing? State-based actions clean it up.

    But now with Rules Lawyer, things are gonna get messy.

    Here's a breakdown of everything that Rules Lawyer does for you, complete with Comprehensive Rules references:

    You don't lose the game if you're at or below 0 life. (704.5a)
    If you try to draw from an empty library, nothing happens. (704.5b)
    You could hit up an all-you-can-eat poison counter buffet no problem. (Rule 704.5c)
    Creatures you control with toughness of 0 or less remain on the battlefield. (704.5f)
    Creatures you control that have been dealt lethal damage remain on the battlefield. (704.5g)
    Creatures you control shrug off opposing creatures with deathtouch. (704.5h)
    Your planeswalkers remain on the battlefield even if they have no loyalty counters. (704.5i)
    You can control as many legendary permanents (including planeswalkers) with the same name as you want. It's like your own personal Mirror Gallery! (704.5j)
    You can control multiple permanents with the supertype world. So, that opens up some deck ideas, I'd imagine. (704.5k)
    Auras you control stay on the battlefield if they're attached to an illegal permanent or if they aren't attached to a permanent (but should be). They may not do much because there probably won't be an "enchanted [whatever]," but they'll stay on the battlefield! (704.5m) Similarly, thanks to an un-documented silver-bordered state-based action no longer applying, your creatures with augment can now survive even if not attached to a host. (704.5m)
    Equipment and Fortifications you control can stay attached to an illegal permanent. (704.5n)
    If you somehow control a creature that's attached to another permanent, that creature can stay attached. It can attack and block, even if another creature is carrying it. Similarly, if you control a permanent that isn't an Aura, an Equipment, or a Fortification, it can stay attached to whatever you manage to get it attached to. Strange. (704.5p)
    +1/+1 counters and -1/-1 counters on permanents you control no longer annihilate each other. (704.5q)
    Good news for Rasputin Dreamweaver fans: you can ignore abilities of permanents you control that say it can't have more than a certain number of a certain kind of counter. (704.5r)
    Your Two-Headed Giant team can no longer lose because you have 0 or less life or fifteen or more poison counters. (704.5s and 704.5t)
    In Commander, you're immune to the "commander damage rule" that says you lose if a single commander deals 21 or more combat damage to you. (704.5u)

    I noticed a few state-based actions weren't listed. What about tokens going poof?

    Rules Lawyer applies only to you and permanents you control. Once a token leaves the battlefield, it's no longer a permanent, so it'll cease to exist. Same with copies of cards that might exist off the battlefield.

    So I can't lose the game?

    Not exactly. Any ability that says a player wins or loses the game still works. And don't forget that Rules Lawyer's ability doesn't apply to itself. It can die for any number of reasons. If you lose control of it while sitting at -34 life, you'll lose immediately.

    How does a creature with 0 or less toughness work? Can it attack and block?

    It can. If it has 0 or less power, it won't deal any combat damage. If a creature with 0 or less toughness blocks an attacking creature with trample, treat its toughness as 0 when determining how much damage can "trample through."

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