The Countdown is at One

The Countdown is at One

{3} {R} {R} Rituel N° 80/216 Rare

Illustrateur : Jesper Ejsing

Version Prix
VO Near Mint 0,50 €
VO Foil Near Mint 4,00 €

Rituel

{3} {R} {R}
Les joueurs jouent une sous-partie de Magic en démarrant à 1 point de vie et en utilisant leurs bibliothèques comme decks. Pour le reste de la partie principale, si une source devait infliger des blessures à un joueur qui n'a pas gagné la sous-partie, elle inflige le double de ces blessures à ce joueur à la place.

Sorcery

{3} {R} {R}
Players play a Magic subgame, starting at 1 life and using their libraries as their decks. For the rest of the main game, if a source would deal damage to a player who didn't win the subgame, it deals double that damage to that player instead.

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2 commentaires de joueurs

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  1. markangelo
    Interesting concept! I love the idea of subgames in Magic. It adds a fun twist to the main game. Just curious, how do you handle situations if a subgame ends in a draw? Thanks for sharing!
    the innocence test
  2. Michel-Angel
    What's a subgame?

    This is actually a black-bordered rules question. Isn't that insane? Anyway, to play a subgame, all the players in your game (the main game) pick up their libraries and start a new game. Leave all the other cards in the main game alone. You'll probably want to pick a new playing area?maybe set up the subgame under the table. That sounds fun. In this subgame, each player starts at 1 life. The subgame plays out like a normal game of Magic. When you're done, each player shuffles their cards from the subgame. Those become your libraries in the main game, which then resumes from where it left off, with The Countdown Is at One finishing resolving.

    What if the subgame is a draw? Who gets their damage doubled?

    Nobody. A player who drew the subgame didn't win it, so they get no bonus from The Countdown Is at One.

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